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A Practical Proposal for a Sound Design Option                                                                                                 Gareth Evans 24004392@uhi.ac.uk 

 

The creative project will take the form of a 2 channel video projection with 2 channel stereo audio and a sculptural installation. Key technological features being audio reactive image creation, adaptive layered soundscapes and acoustically engineered space.  

This nonlinear time-based art aims to create an immersive audience experience that disrupts the structures of traditional narratives through constantly evolving dynamic processes. The work is structured as a responsive audiovisual environment in which sound is treated as a generative material rather than accompaniment. Through continuous transformation, the installation encourages individual experiences that are shaped by movement, listening, and interaction within the space.

Visual content is generated in TouchDesigner, where incoming audio is analysed and mapped to multiple visual parameters including geometry, displacement, particle systems, colour, and lighting. Audio is produced and spatialised in Ableton Live, with microphones placed throughout the installation introducing live acoustic data into the system. Rather than triggering predefined events, these inputs continuously influence the behaviour of the audiovisual environment, resulting in a work that remains responsive throughout its presentation.

The work is conceived for underused or redundant spaces within the university, the installation responds to rooms whose original purpose has diminished. Its temporary occupation reframes these overlooked environments as places of encounter, where sound, image, and audience interaction briefly reactivate spaces that exist in a state of transition. The mushroom forms function as recurring motifs of transformation, their biological cycles of growth, decay, and regeneration reflecting the continual evolution of both the audiovisual environment and the spaces it temporarily inhabits.

Research and Development

Elektron_Woods_04.JPG
Elektron_Woods_02.JPG

Field recording, processing and foraging.

Elektron_Woods_07.JPG

Chanterelle​ (Cantharellus cibarius)

IMG_2275.JPG

Orange Birch Bolette (Leccinum versipelle)

IMG_2711.JPG

Steinpilz/Cep/Penny Bun (Boletus edulis)

761dbdaa-5e60-44ac-bd5e-24fcd197f8de.JPG

Fly Agaric (Amanita muscaria)

IMG_3120.JPG
IMG_3290.JPG
IMG_2639.JPG
IMG_2708.JPG

Polypore

IMG_3130.JPG

Source material rendered as 3d models, imported and cleaned in Blender, transferred to Touchdesigner. 

Blender → TouchDesigner

  • OBJ

  • PLY

 

models generated from Luma scans.

Luma AI ↓

Blender ↓

Clean mesh ↓

TouchDesigner ↓

Audio reactive deformation

Mush for Wix 02_edited.jpg

 

Microphones

Microphones distributed around the installation so visitors would become part of the work.

Dynamic and Condenser Microphones to analyse:

  • Overall amplitude

  • Frequency bands

  • Spectral content

  • Transients

  • Noise density

 

rather than simply using a volume follower.

Those values would then control different aspects of the visuals.

 

For example:

Audio parameter       Visual parameter

Bass energy              Geometry scale

Mid frequencies        Particle movement

High frequencies      Bloom / glow

Amplitude                 Camera movement

Transients                 Model switching

Noise floor                Colour variation

 

 

 

 

 

 

 

Microphones

      │

      ▼

Ableton Live (audio processing / composition)

      │

      ├── Audio output → 2-channel speaker system

      │

      └── Audio analysis / OSC

                     │

                     ▼

             TouchDesigner

                     │

     Real-time visuals / projection

The installation functions as a generative audiovisual system. Live microphone input is analysed and translated into visual and sonic parameters, establishing a continuous feedback process between audience, sound, image, and site. The resulting environment is not pre-scripted, but emerges through real-time interactions between these elements.

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